The Cilidian states that the chirpto were the first humen race created by the saldrash. According to two of the creation stories, the chirpto were intended to be like the birds of the sky, winged servants to please their masters with their aerial acrobatics. However, the chirpto were soiled by darkness and with a lack of grounding, forcing the saldrash to create another race.

Personality: Chirpto are very emotional creatures, given to sudden fits of passion, sadness, and happiness; they tend to expect immediate gratification. During their lives, chirpto pour a lot of energy into expressing themselves. As a race, chirpto are dedicated to the arts. Their race is the one credited with the concept of the Theatre and the creation of many strange musical brass instruments. Chirpto tend to take huge liberties with truth and often view everything in a subjective manner. Even when performing written plays, a chirpto actor may completely change a role to suit what he or she feels is a better representation in the middle of a performance. Chirpto history is a messy amalgamation of exaggerations, myths, and outright lies and no two histories ever entirely agree.

Chirpto are curious to the point of being intrusive. Although their polises tend to be loud and chaotic, chirpto are very capable of being silent. Indeed, beyond their own settlements, chirpto rarely initiate conversation with others. They are natural-born observers and it is not unusual for chirpto to hang upside-down in trees over travelers in the wild, listening and learning. Those that spot the chirpto usually think they are being spied upon for some fell deed when in actuality the chirpto is simply sating her curiosity.

More than anything, chirpto value freedom. Individual freedom is far more important than material wealth, friends, even family or life, and millions of chirpto have died in pursuit of this freedom since the Age of Mist. Conversely, chirpto have little concept for the desires or wants of others. This has stirred internecine conflicts, as well as problems with other races, particularly dwarves. There are few established chirpto civilizations because no one chirpto finds it a simple matter to be subservient to another chirpto for any length of time. Most chirpto civilizations implode within two years of their formation. The few that have survived, like Irprethe, tend to exist in strict dictatorships in which almost complete anarchy is allowed so long as people are generally safe (and the dictator retains the most freedom).

Physical Description: Chirpto are tall, slender humen with large, bat-like wings in place of arms. Chirpto typically stand just less than seven feet and, although they appear much heavier, both males and females rarely weigh more than 120 pounds. They are covered in heat-storing, velvety fur that tends to range from golden browns to midnight blues or black in color. The skin beneath the fur is rubbery, coarse, and brown in color. Their eyes are relatively small and appear pupil-less; in truth, the pupils are protected by reflective, yellow membranes to protect the eyes during flight. Alongside their wings, one of the most distinctive aspects of chirpto physiology is their ears, which are extremely large and wide, similar to those of the bats they so strongly resemble. Their noses are small, upturned, and typically pink. Although their teeth resemble those of other Humen, the canines are long and relatively sharp. They have large breasts plates and powerful shoulders to facilitate their flying; their arms are extremely long, allowing them tremendous reach for their size. Chirpto have three fingered, extremely long, dexterous hands: two fingers and one thumb. The remaining two fingers, the ring and small, are elongated and support the bat-like wings that sprout from chirpto’s sides. Although it appears easily damaged, the wing-membrane is very leathery and strong.

Both males and females tend dress in a bare-chested manner but wear long, tight-fitted kilts and elaborate sandals. Headgear to extenuate the ears is not uncommon and females tend to have long manes of hair at the center of their heads that trail to the base of the neck.

Chirpto live as long as healthy sapiens, 65 years or so.

Relations: Chirpto are considered sneaky and sinister by other races. As a rule, elves and chirpto view each other with a sense of rivalry and tend not to get along for extended periods of time. Kin and chirpto interact wonderfully, the former valuing the chirpto’s free spirit, the latter appreciating the kins’ curiosity and wanderlust. Hobgoblins are willing to work with a few chirpto at a time. Hobgoblins are the only race that actively interacts with chirpto, having somehow found a way to get the restless creatures to commit to promises. It is said that chirpto and duruban strongly disliked each other and most sapiens find chirpto be extremely strange, if not downright evil. Dwarves detest chirpto. The dwarves have accused the chirpto over stealing land, murder, and pillage. Burquebain has warred against hundreds of different chirpto nations over the centuries. “As honest as a chirpto,” and “As true as a chirpto play,” are two common Burquebainian sayings. Most chirpto hate dwarves.

Alignment: Chirpto are almost universally Chaotic Neutral. While they are not cruel, they are completely self-absorbed and interested in their own pleasures. They have difficulty acknowledging or even understanding the needs or wants of others. Interestingly, although chirpto have no problem attacking members of other races that get in their way, once chirpto establish a communal bond with members of their own race, they usually find ways to work together.

While there are plenty of reports of Chaotic Evil and even Neutral Evil chirpto, there are some Chaotic Good chirpto as well. True Neutral chirpto are rare, while all other alignments are unheard of.

Religion: Churarbus, the Lady of Loss, is the chief deity of the chirpto. Unsurprisingly, she receives very little direct veneration from chirpto and clerics of the goddess tend to be loners among the race. Chirpto do not share a religious tradition, although some groups are prone to borrow traditions from other races if they find them appealing. Other gods worshipped by the chirpto are Ausarii, Mastrum, Marlon, and Ostensis.

Languages: Chirpto speak their own tongue, “Chirpto.” All speak Dwarven as well. Those that travel abroad are likely to pick up Common and some will adopt the appropriate Elven dialect. Chirpto do not have a written language, having borrowed their alphabet in its entirety from the dwarves. However, their language is extremely complex and fluid. It is not unusual for the chirpto language to undergo minor changes every decade or so; the chirpto spoken now is extremely different from that spoken two hundred years earlier. Chirpto dialects are known for their strong regional vernacular and contextuality.

Names: Chirpto names are often made up on the spot and tend to have a quality related to yelling, shrieking, or some other vocalization. Chirpto names never mean anything and it is not unusual for chirpto to change their names numerous times over their lives. There is no distinction between female and male names.

Names: Craaaik, Eearss, Llaaar, Nurss, Sirrac, Urssrsk, Zyrrk

Adventurers: It is safe to say that most chirpto spend at least ten to fifteen years on their own upon reaching the age of 15. While most of these young chirpto do not necessarily go adventuring, many do pick up skills that make them more experienced that most other races at an early age. Conversely, chirpto rarely continue on a particular path after time abroad and return to their people in pursuit of a variety of other interests. Chirpto that do actively adventure require routine change and adjustment or else they grow bored and are likely to abandon (although not in spite) their fellows.

Regions: Chirpto live in the caves of mountainous regions and tend to be drawn to cooler climates. Chirpto settlements are found across the Crown of Burquebain in which the best known polis, Irprethe, is found. There are also polises in the Chain of Burquebain. Finally, there are rumors of a highly magical chirpto city in the Bleakwood Forest called Merthles.

Chirpto Racial Traits
• Chirpto are as graceful on the ground as they are in the air, receiving a +2 racial bonus to Dexterity.
• Chirpto possess great endurance, aiding them in flight, granting them a +2 racial bonus to Constitution.
• Chirpto are controlled by their emotions more than intellect, earning them a -2 racial penalty to Wisdom.
• Due to their unusual appearance and behavior, Chirpto suffer a -2 racial penalty to Charisma.
• Medium-sized. Chirpto receive no bonuses or penalties due to their size.
• A chirpto’s base land speed is 30 feet. Chirpto also fly at 60 feet with average maneuverability.
• All weapons, save those specifically designed for their race, are treated as exotic weapons for chirpto.
• Chirpto receive a +2 racial bonus to Listen, Perform, Spot, Survival checks.
• While flying, Chirpto receive a +2 racial bonus to Hide and Move Silently checks.
• Chirpto possess a natural radar that grants them blind-sight.
• Chirpto gain Fly-by Attack as a bonus feat.
• Chirpto possess 60 foot darkvision.
• Chirpto are especially susceptible to sonic attacks, suffering a -2 penalty to all saves associated with sound.
• Due to their wingspan, Chirpto may not fly in enclosed spaces. Chirpto require double their reach, or 20 feet, worth of space to fly effectively. Those without this space fly at half speed and with poor maneuverability. Those with ten feet or less cannot fly at all.
• Automatic Languages: Common, Chirpto, and Dwarven.
• Favored Class: Rogue
• Level adjustment +3. Chirpto are more powerful than most races; when determining a chirpto character’s effective character level, it is equal to her hit dice +3.

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